Alciel

Alciel is considered to be one of Camelot's strongest knights. He is currently the vessel holding the almighty power of "Sunshine".

Appearance
Alciel holds similar characteristic to legend and former "Seven Deadly Sin" Escanor. Differently, he is a bit more lean and mustach-less when in his "skinny" form.

Personality
bAsolutely sure of himself in every aspect, even during the night hours when he is at his weakest points. He is constantly full of bravado, and often times doesn't consider future consequences when acting in the present.

History
Alciel was born into a rather large family, and was often overshadowed by his older siblings. He was vastly loved by his parents, much like any child should be, but never found himself above more than average in anything, and always fell behind at least one sibling in every field. That was, until the Grace of Sunshine began to manifest itself within him. At first his parents believed it was a Magical Power gone rampant and out of control, taking him to see doctors and healers all over the Kingdoms of Liones and Camelot, but found themselves absolutely stumped. Their answer eventually came, however, when a traveling healer, one of the Goddess Clan, informed them of their son's status as the chosen vessel of Sunshine. The news made Alciel's ego soar to heights hitherto undreampt of, and from that day forward began training on his way to becoming a Holy Knight.

Magical Ability

 * |GRACE| Sunshine: Allows the user to create and manipulate a minimized sun. Also make the user become stronger with the rise of the sun where they can become nigh-invincible, but will also weaken the user as the sun sets. Considered to be the strongest of the four Graces.


 * Absorption: Allows the user to make physical contact with an opponent or object, and drain power or physical qualities from them. This allows them to add to their own power should they be low, or give them physical qualities that are more opportune for battle. Examples would include absorbing rock/crystal for added toughness/durability, absorbing magical power to restore their own, and even life force to assist in the healing of injuries. Requires prolonged physical contact with the person, object they are wishing to absorb the properties of, meaning if they can be prevented from making contact, the technique can be interrupted.

Techniques

 * Stockpile: The user draws in and stores power during fights, to be then later accessed and used when they would otherwise be out of power. The user must draw in power to be used, and as such it is not infinite. Therefore fights using this power must be kept short, else they will run out and be defenseless.
 * Physical Alteration: Allows the user to alter their body based upon the properties of what they have recently absorbed. Metal can turn a finger into a key or a hand into a blade or shield; wood can turn into branches to help subdue enemies; crystal can partially reflect attacks based upon light or pure energy. The user must ensure that they have enough magical power to revert their body back to normal, lest it create unwanted complications with their anatomy
 * Growth: Upon physical contact with an opponent, drains their strength, adding it to the user's own providing muscle growth, increased physical strength, speed, and stamina alike. Requires physical contact, the shorter the time they are in contact, the less power they can take.

Weapons

 * Sanita [Sun Eater] ~ A large silver axe passed down from the wielders of the Grace of Sunshine, the blade is incredibly sharp, but oddly enough seems light as a feather.